top of page

First, Matthew, Michael, and I had to design the game. We decided on a top-down shooter involving Greek Mythology. You would have to fight Greek monsters and learn about them. Once we finished the planning, we started to work on the game itself!

Starting out

 

At first, I was having a lot of trouble with bugs and glitches. First, I had a bug where the players weren't getting assigned a UUID. So the zombies would have no way to track them. Later, I had a bug where the zombies were only following the character who was most recently created. I found out the problem was with a mistype in the code.

 

 

Main Work

 

We then got to work on the actual programming. This was where we worked on the actual features like shooting, movement, and enemy AI. Not basic features like character creation and tracking. So we ended up getting pretty far into a good game concept.

 

 

Debugging and Balancing

 

​This is where I made sure to get the game working completely correctly. As in, balancing speed and damage, the ration of AI players to Monsters, and fixing minor bugs.

So after the programming, we finally had to make it look pretty. We updated the art, changed zombies to actual mythological creatures, and added the learning concept to the game. So then the game was done!

Globaloria: Game design

Planning

Programming

Finishing Touches

bottom of page